package Classes.Interfaces// ActionScript file
{
	import Classes.GameDatas.GD_MapGrid;
	import Classes.GameViews.ViewDisplayers.MapTargets.MapMoveTargets.MapNPCs.MN_Zombie;
	import Classes.GameViews.ViewDisplayers.MapTargets.MapTarget;
	
	import flash.geom.Point;

	public interface I_ControlTarget
	{
		function setMove(coordinatePoint:Point):void
		function setActTarget(actTarget:MapTarget):void;
		function findingTo(pt:Point):void;
		function actBeHitted(target:MN_Zombie):void
		function get attEnabled():Boolean;
		function get chaseEnabled():Boolean;
		function get mapGrid():GD_MapGrid;
		function set isControl(value:Boolean):void
	}
}